RoboRace Event

RoboRace

A robot races along a twisting and turning line that has a small wall at each end. When it reaches the far wall, it must turn around and race back. When it reaches the starting wall, it must stop. The fastest robot wins.

We are using the rules created by Dr. C. J. Chung in 1999, with the following variations:

  • Your robot may be made out of any material you want, and programmed with any language. [You are not limited to the old LEGO RCX-style robots.]
  • Robots may use a distance sensor to find the wall. The must be within 15 cm of the wall before turning around or stopping.
  • The line will be dark and on a light background; however, it may not be on bookshelves. The referee will consider the robot to have lost the line (a violation causing a restart with the time remaining) if no part of the robot is above the line.
  • If the robot turns around and it is not within 15 cm of the far wall, it is in violation. Likewise, if it stops more than 15 cm away from the starting wall, it is in violation.

Here are some line following tips that may help you.

Posted by Clinton Blackmore - Monday February 1, 2010.
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